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» On-line Motion Retargetting
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SIGGRAPH
2010
ACM
13 years 10 months ago
Spatial relationship preserving character motion adaptation
This paper presents a new method for editing and retargeting motions that involve close interactions between body parts of single or multiple articulated characters, such as danci...
Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai
DEFORM
2000
13 years 7 months ago
Parametrization and Range of Motion of the Ball-and-Socket Joint
The ball-and-socket joint model is used to represent articulations with three rotational degrees of freedom (DOF), such as the human shoulder and the hip. The goal of this paper i...
Paolo Baerlocher, Ronan Boulic
SIGGRAPH
1999
ACM
13 years 10 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
PRESENCE
2008
155views more  PRESENCE 2008»
13 years 6 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
CVPR
2011
IEEE
13 years 2 months ago
Auto Directed Video Stabilization with Robust L1 Optimal Camera Paths
We present a novel algorithm for automatically applying constrainable, L1-optimal camera paths to generate stabilized videos by removing undesired motions. Our goal is to compute ...
Matthias Grundmann, Vivek Kwatra, Irfan Essa