Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
In this paper, we propose a complete model handling the physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting ener...
Adrien Theetten, Laurent Grisoni, Claude Andriot, ...
A novel machine language genetic programming system that uses one-dimensional core memories is proposed and simulated. The core is compared to a biochemical reaction space, and in ...
We present a framework for rigid registration of a set of B-mode ultrasound images to a CT scan in the context of Radiotherapy planning. Our main focus is on deriving an appropriat...
This paper introduces the RL-TOPs architecture for robot learning, a hybrid system combining teleo-reactive planning and reinforcement learning techniques. The aim of this system ...