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EDUTAINMENT
2006
Springer
15 years 3 months ago
Research of Dynamic Terrain in Complex Battlefield Environments
In this paper, we present a novel method for dynamic terrain in battlefield and an efficient plan to simulate crater in the battle. We explore a few methods for dynamic terrain sur...
Xingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan
EWCBR
2006
Springer
15 years 3 months ago
Retrieving and Reusing Game Plays for Robot Soccer
Abstract. The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot's action se...
Raquel Ros, Manuela M. Veloso, Ramon López ...
DIMEA
2008
218views Multimedia» more  DIMEA 2008»
15 years 1 months ago
Augmented reality for games
In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show ...
Filipe Costa Luz, Vasco Bila, José Maria Di...
ECAI
2008
Springer
15 years 1 months ago
A Simulation-based Approach for Solving Generalized Semi-Markov Decision Processes
Time is a crucial variable in planning and often requires special attention since it introduces a specific structure along with additional complexity, especially in the case of dec...
Emmanuel Rachelson, Gauthier Quesnel, Fréd&...
HCI
2007
15 years 1 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...