In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
In this paper, we present a new co-training strategy that makes use of unlabelled data. It trains two predictors in parallel, with each predictor labelling the unlabelled data for...
In this paper, we propose a novel method which involves neural adaptive techniques for identifying salient features and for classifying high dimensionality data. In particular a ne...
This paper describes SmartCanvas, an intelligent desk system that allows a user to perform freehand drawing on a desk or similar surface with gestures. Our system requires one cam...
We introduce a new intelligent user interface (IUI) and, also, a new methodology to identify the fatigue state for healthy subjects. The fatigue state is determined by means of a ...