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103
Voted
ICDAR
2009
IEEE
15 years 7 months ago
A Framework for Adaptation of the Active-DTW Classifier for Online Handwritten Character Recognition
: © A Framework for Adaptation of the Active-DTW Classifier for Online Handwritten Character Recognition Vandana Roy, Sriganesh Madhvanath, Anand S., Raghunath R. Sharma HP Labora...
Vandana Roy, Sriganesh Madhvanath, Anand S., Ragun...
107
Voted
KDD
2010
ACM
199views Data Mining» more  KDD 2010»
15 years 4 months ago
Online discovery and maintenance of time series motifs
The detection of repeated subsequences, time series motifs, is a problem which has been shown to have great utility for several higher-level data mining algorithms, including clas...
Abdullah Mueen, Eamonn J. Keogh
98
Voted
CCR
2002
72views more  CCR 2002»
15 years 11 days ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
99
Voted
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or
96
Voted
FDG
2009
ACM
15 years 7 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...