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90
Voted
CHI
2009
ACM
16 years 1 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
118
Voted
IPPS
1997
IEEE
15 years 5 months ago
A Tool for On-line Visualization and Interactive Steering of Parallel HPC Applications
Tools for parallel systems today range from specification over debugging to performance analysis and more. Typically, they help the programmers of parallel algorithms from the ea...
Sabine Rathmayer
92
Voted
CVPR
2007
IEEE
16 years 2 months ago
Practical Online Active Learning for Classification
We compare the practical performance of several recently proposed algorithms for active learning in the online classification setting. We consider two active learning algorithms (...
Claire Monteleoni, Matti Kääriäinen
82
Voted
CHI
2002
ACM
16 years 1 months ago
"I care about him as a pal": conceptions of robotic pets in online AIBO discussion forums
In this study, we analyzed people's conceptions of AIBO, a robotic pet, through their spontaneous postings in online AIBO discussion forums. Results showed that AIBO psycholo...
Peter H. Kahn Jr., Batya Friedman, Jennifer Hagman
95
Voted
C5
2005
IEEE
15 years 6 months ago
Croquet Learning Environments: Extending the Value of Campus Life into the Online Experience
Croquet is a broadband communications platform with a 3D user interface and peer-to-peer network architecture that provides educators with a new expressive “meta-medium that is ...
Marilyn May Lombardi, Julian Lombardi