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NETGAMES
2005
ACM
15 years 6 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
126
Voted
WINE
2005
Springer
109views Economy» more  WINE 2005»
15 years 6 months ago
New Algorithms for Mining the Reputation of Participants of Online Auctions
The assessment of credibility and reputation of contractors in online auctions is the key issue in providing reliable environment for customer-to-customer e-commerce. Confident re...
Mikolaj Morzy
91
Voted
SWAT
2004
Springer
78views Algorithms» more  SWAT 2004»
15 years 6 months ago
Online Maintenance of k-Medians and k-Covers on a Line
The standard dynamic programming solution to finding k-medians on a line with n nodes requires O(kn2 ) time. Dynamic programming speedup techniques, e.g., use of the quadrangle i...
Rudolf Fleischer, Mordecai J. Golin, Yan Zhang
HOTOS
2003
IEEE
15 years 6 months ago
Magpie: Online Modelling and Performance-aware Systems
Understanding the performance of distributed systems requires correlation of thousands of interactions between numerous components — a task best left to a computer. Today’s sy...
Paul Barham, Rebecca Isaacs, Richard Mortier, Dush...
102
Voted
ICALP
2003
Springer
15 years 6 months ago
Online Load Balancing Made Simple: Greedy Strikes Back
We provide a new simpler approach to the on-line load balancing problem in the case of restricted assignment of temporary weighted tasks. The approach is very general and allows to...
Pierluigi Crescenzi, Giorgio Gambosi, Gaia Nicosia...