In previous work, we have developed a "Glance-Look" model, which has replicated a broad profile of data on the semantic Attentional Blink (AB) task and characterized how ...
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
— Although efficient processing of probabilistic databases is a well-established field, a wide range of applications are still unable to benefit from these techniques due to t...
We give a notation and a logical calculus for the description and deductive manipulation of dynamic networks of communicating components. We represent such nets by hierarchical sys...
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...