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» Online Gaming as a Virtual Forum
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ROBOCUP
2000
Springer
70views Robotics» more  ROBOCUP 2000»
15 years 2 months ago
Virtual Werder
Abstract. The online coach within the simulation league has become more powerful over the last few years. Therefore, new options with regard to the recognition of the opponents str...
Christian Drücker, Sebastian Hübner, Esk...
DIGRA
2005
Springer
15 years 4 months ago
Canadian Content in Video Games
This paper investigates the culture being reflected in video games produced in Canada, from the perspective of Canada being one of the world's leading producers of video game...
Leonard Paul
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
14 years 10 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
89
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ICMCS
2006
IEEE
148views Multimedia» more  ICMCS 2006»
15 years 4 months ago
Hierarchical Load Testing Architecture using Large Scale Virtual Clients
In this work, we develop a hierarchical load testing architecture using large scale virtual clients to reduce the testing time and ensure the stability of the server for distribut...
Bum Lim, Jin Kim, Kwang Shim
HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
15 years 4 months ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu