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FIRSTMONDAY
2010
105views more  FIRSTMONDAY 2010»
15 years 2 months ago
A manifesto for modeling and measurement in social media
Online Social Networks (OSNs) have been the subject of a great deal of study in recent years. The majority of this study has used simple models, such as node-and-edge graphs, to d...
Graham Cormode, Balachander Krishnamurthy, Walter ...
CHI
2011
ACM
14 years 8 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...
CHI
2011
ACM
14 years 8 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
198
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ICDCS
2012
IEEE
13 years 7 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
CHI
2010
ACM
15 years 11 months ago
Signed networks in social media
Relations between users on social media sites often reflect a mixture of positive (friendly) and negative (antagonistic) interactions. In contrast to the bulk of research on soci...
Jure Leskovec, Daniel P. Huttenlocher, Jon M. Klei...