Sciweavers

1395 search results - page 58 / 279
» Online Interactive Neuro-evolution
Sort
View
NETGAMES
2006
ACM
15 years 5 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
HCI
2011
14 years 3 months ago
Web Resource Selection for Dialogue System Generating Natural Responses
Using Web information in example-based dialogue systems is considered to be a good way to increase the topical relevance of system responses. However, Web content is mostly written...
Masashi Inoue, Takuya Matsuda, Shoichi Yokoyama
ACMACE
2011
ACM
13 years 12 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
CHI
2000
ACM
15 years 4 months ago
The social life of small graphical chat spaces
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the Microsoft VChat graphical chat system. Survey and behavioral data were used to...
Marc A. Smith, Shelly Farnham, Steven M. Drucker
HICSS
2006
IEEE
122views Biometrics» more  HICSS 2006»
15 years 5 months ago
Reorganizing Government: Bhutan Visa Online
Centralized government document infrastructure and a policy commitment to transform the tourism sector to a more vivid and efficient business sector works as drivers for implement...
Kim Viborg Andersen, Helle Zinner Henriksen