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ISVC
2009
Springer
15 years 2 months ago
Codebook-Based Background Subtraction to Generate Photorealistic Avatars in a Walkthrough Simulator
Foregrounds extracted from the background, which are intended to be used as photorealistic avatars for simulators in a variety of virtual worlds, should satisfy the following four ...
Anjin Park, Keechul Jung, Takeshi Kurata
ICIP
2007
IEEE
15 years 11 months ago
Color Image Superresolution Based on a Stochastic Combinational Classification-Regression Algorithm
Abstract - The proposed algorithm in this work provides superresolution for color images by using a learning based technique that utilizes both generative and discriminant approach...
Karl S. Ni, Truong Q. Nguyen
ECML
2005
Springer
15 years 3 months ago
U-Likelihood and U-Updating Algorithms: Statistical Inference in Latent Variable Models
Abstract. In this paper we consider latent variable models and introduce a new U-likelihood concept for estimating the distribution over hidden variables. One can derive an estimat...
JaeMo Sung, Sung Yang Bang, Seungjin Choi, Zoubin ...
GRAPHICSINTERFACE
2004
14 years 11 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
ECCV
2008
Springer
15 years 12 months ago
Estimating 3D Face Model and Facial Deformation from a Single Image Based on Expression Manifold Optimization
Facial expression modeling is central to facial expression recognition and expression synthesis for facial animation. Previous works reported that modeling the facial expression wi...
Shu-Fan Wang, Shang-Hong Lai