The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
We have implenlented a.n interactive, Wel)-based, chat-style machine translation system, SUpl)ort;ing speech recognition and synthesis, local- or thirdparty correction of speech r...
Abstract. We present local conditions for input-output stability of recurrent neural networks with time-varying parameters introduced for instance by noise or on-line adaptation. T...
We propose a novel strategy for training neural networks using sequential Monte Carlo algorithms. This global optimisation strategy allows us to learn the probability distribution...
We present a class of models that, via a simple construction,
enables exact, incremental, non-parametric, polynomial-time,
Bayesian inference of conditional measures. The approac...