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ICALT
2009
IEEE
15 years 3 months ago
Using Students' Devices and a No-to-Low Cost Online Tool to Support Interactive Experiential mLearning
The rapid evolution and ubiquitous use of mobile devices is an historical opportunity to improve experiential interactivity in education practices to support “deep” learning. ...
Andrew Litchfield, Ryszard Raban, Laurel Evelyn Dy...
ALT
2008
Springer
15 years 8 months ago
Learning with Continuous Experts Using Drifting Games
We consider the problem of learning to predict as well as the best in a group of experts making continuous predictions. We assume the learning algorithm has prior knowledge of the ...
Indraneel Mukherjee, Robert E. Schapire
UAI
2003
15 years 1 months ago
Active Collaborative Filtering
Collaborative filtering (CF) allows the preferences of multiple users to be pooled to make recommendations regarding unseen products. We consider in this paper the problem of onl...
Craig Boutilier, Richard S. Zemel, Benjamin M. Mar...
WWW
2007
ACM
16 years 16 days ago
Optimized query planning of continuous aggregation queries in dynamic data dissemination networks
Continuous queries are used to monitor changes to time varying data and to provide results useful for online decision making. Typically a user desires to obtain the value of some ...
Rajeev Gupta, Krithi Ramamritham
CVPR
2010
IEEE
15 years 7 months ago
On-line Semi-supervised Multiple-Instance Boosting
A recent dominating trend in tracking called tracking-by-detection uses on-line classifiers in order to redetect objects over succeeding frames. Although these methods usually deli...
Bernhard Zeisl, Christian Leistner, Amir Saffari, ...