Sciweavers

661 search results - page 22 / 133
» Online Mechanisms
Sort
View
ACSAC
2009
IEEE
15 years 4 months ago
Online Signature Generation for Windows Systems
—In this paper, we present a new, light-weight approach for generating filters for blocking buffer overflow attacks on Microsoft Windows systems. It is designed to be deployabl...
Lixin Li, James E. Just, R. Sekar
NETGAMES
2006
ACM
15 years 3 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
ACSC
2005
IEEE
14 years 11 months ago
Gradiance On-Line Accelerated Learning
Gradiance On-Line Accelerated Learning GOAL is a system for creating and automatically grading homeworks, programming laboratories, and tests. Through the concept of root questi...
Jeffrey D. Ullman
AE
2009
Springer
14 years 10 months ago
On-Line, On-Board Evolution of Robot Controllers
This paper reports on a feasibility study into the evolution of robot controllers during the actual operation of robots (on-line), using only the computational resources within the...
Nicolas Bredeche, Evert Haasdijk, A. E. Eiben
NAR
2006
98views more  NAR 2006»
14 years 9 months ago
oGNM: online computation of structural dynamics using the Gaussian Network Model
An assessment of the equilibrium dynamics of biomolecular systems, and in particular their most cooperativefluctuationsaccessibleundernativestate conditions, is a first step towar...
Lee-Wei Yang, A. J. Rader, Xiong Liu, Christopher ...