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KDD
2012
ACM
187views Data Mining» more  KDD 2012»
13 years 2 months ago
Online learning to diversify from implicit feedback
In order to minimize redundancy and optimize coverage of multiple user interests, search engines and recommender systems aim to diversify their set of results. To date, these dive...
Karthik Raman, Pannaga Shivaswamy, Thorsten Joachi...
CCS
2010
ACM
15 years 6 months ago
A game theoretic model for digital identity and trust in online communities
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communit...
Tansu Alpcan, Cengiz Örencik, Albert Levi, Er...
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 5 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
ATAL
2006
Springer
15 years 3 months ago
Competing sellers in online markets: reserve prices, shill bidding, and auction fees
In this paper, we consider competition between sellers offering similar items in concurrent online auctions, where each seller must set its individual auction parameters (such as ...
Enrico H. Gerding, Alex Rogers, Rajdeep K. Dash, N...
ITS
2000
Springer
140views Multimedia» more  ITS 2000»
15 years 3 months ago
Multi-agent Negotiation to Support an Economy for Online Help and Tutoring
We are designing a computational architecture for a "learning economy" based on personal software agents who represent users in a virtual society and assist them in find...
Chhaya Mudgal, Julita Vassileva