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ETS
2002
IEEE
146views Hardware» more  ETS 2002»
15 years 3 months ago
AccessAbility: Enabling Technology for Life Long Learning Inclusion in an Electronic Classroom - 2000
A significant portion of the population is at risk of being excluded from online learning environments. People with learning and/or physically disabilities may be prevented from p...
Robert Luke
107
Voted
ICML
2000
IEEE
16 years 4 months ago
Learning to Create Customized Authority Lists
The proliferation of hypertext and the popularity of Kleinberg's HITS algorithm have brought about an increased interest in link analysis. While HITS and its older relatives ...
Huan Chang, David Cohn, Andrew McCallum
101
Voted
ICASSP
2008
IEEE
15 years 9 months ago
Music preference learning with partial information
We consider the problem of online learning in a changing environment under sparse user feedback. Specifically, we address the classification of music types according to a user...
Yvonne Moh, Peter Orbanz, Joachim M. Buhmann
121
Voted
CHI
2004
ACM
16 years 3 months ago
Social learning through gaming
This position paper describes the implementation and initial findings of a game called Personal Investigator (PI). PI is an online 3D detective game that implements a model of Bri...
Elaine M. Raybourn, Annika Wærn
ITICSE
2004
ACM
15 years 8 months ago
The backwash effect on SQL skills grading
This paper examines the effect of grading approaches for SQL query formulation on students’ learning strategies. The way that students are graded in a subject has a significant ...
Julia Coleman Prior, Raymond Lister