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138
Voted
ACL
2001
15 years 5 months ago
Detecting Problematic Turns in Human-Machine Interactions: Rule-induction Versus Memory-based Learning Approaches
We address the issue of on-line detection of communication problems in spoken dialogue systems. The usefulness is investigated of the sequence of system question types and the wor...
Antal van den Bosch, Emiel Krahmer, Marc Swerts
139
Voted
NIPS
1993
15 years 4 months ago
Robust Reinforcement Learning in Motion Planning
While exploring to nd better solutions, an agent performing online reinforcement learning (RL) can perform worse than is acceptable. In some cases, exploration might have unsafe, ...
Satinder P. Singh, Andrew G. Barto, Roderic A. Gru...
116
Voted
AIIDE
2009
15 years 4 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
129
Voted
ICML
2010
IEEE
15 years 3 months ago
FAB-MAP: Appearance-Based Place Recognition and Mapping using a Learned Visual Vocabulary Model
We present an overview of FAB-MAP, an algorithm for place recognition and mapping developed for infrastructure-free mobile robot navigation in large environments. The system allow...
Mark Joseph Cummins, Paul M. Newman
113
Voted
ML
2000
ACM
126views Machine Learning» more  ML 2000»
15 years 3 months ago
Learning to Play Chess Using Temporal Differences
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Jonathan Baxter, Andrew Tridgell, Lex Weaver