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ISDA
2010
IEEE
14 years 10 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
CE
2008
62views more  CE 2008»
15 years 19 days ago
Investigating the relationships among instructional strategies and learning styles in online environments
Researchers investigated differences in learner preferences for different types of instructional strategies and learning styles in online environments. Results suggested that matc...
Omur Akdemir, Tiffany A. Koszalka
105
Voted
AAAI
2004
15 years 1 months ago
Making Better Recommendations with Online Profiling Agents
In recent years, we have witnessed the success of autonomous agents applying machine learning techniques across a wide range of applications. However, agents applying the same mac...
Danny Oh, Chew Lim Tan
HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
15 years 6 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
90
Voted
EDUTAINMENT
2009
Springer
15 years 7 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...