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63
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PR
1998
70views more  PR 1998»
14 years 9 months ago
Segmentation and reconstruction of on-line handwritten scripts
On-line handwritten scripts consist of sequences of components that are pen tip traces from pen-down to pen-up positions. This paper presents a segmentation and reconstruction pro...
Xiaolin Li, Marc Parizeau, Réjean Plamondon
COCOON
2003
Springer
15 years 2 months ago
Tetris is Hard, Even to Approximate
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configurat...
Erik D. Demaine, Susan Hohenberger, David Liben-No...
71
Voted
COLT
2001
Springer
15 years 2 months ago
Learning Additive Models Online with Fast Evaluating Kernels
Abstract. We develop three new techniques to build on the recent advances in online learning with kernels. First, we show that an exponential speed-up in prediction time per trial ...
Mark Herbster
IPL
2008
61views more  IPL 2008»
14 years 9 months ago
Online chasing problems for regular polygons
We consider a server location problem with only one server to move. In this paper we assume that a request is given as a region and that the service can be done anywhere inside th...
Hiroshi Fujiwara, Kazuo Iwama, Kouki Yonezawa
ICASSP
2011
IEEE
14 years 1 months ago
Online speech source separation based on maximum likelihood of local Gaussian modeling
We propose an online speech source separation method which can separate sources under underdetemined conditions. The proposed method is based on local Gaussian modeling (LGM). At ...
Masahito Togami