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EUROPAR
2009
Springer
15 years 4 months ago
CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...
Alexandru Iosup
AVSS
2008
IEEE
15 years 1 months ago
Annotation Collection and Online Performance Evaluation for Video Surveillance: The ViSOR Project
This paper presents the Visor (VIdeo Surveillance Online Repository) project designed with the aim of establishing an open platform for collecting, annotating, retrieving, sharing...
Roberto Vezzani, Rita Cucchiara
WWW
2004
ACM
16 years 15 days ago
Online feedback by tests and reporting for elearning and certification programs
The evaluation of eLearning success is an indispensable business requirement of education programs: the easy registration of `visits' to eLearning websites is, however, not s...
Dirk Bade, Georg Nüssel, Gerd Wilts
BIS
2007
93views Business» more  BIS 2007»
15 years 1 months ago
Homogeneous Temporal Activity Patterns in a Large Online Communication Space
The many-to-many social communication activity on the popular technology-news website Slashdot has been studied. We have concentrated on the dynamics of message production without...
Andreas Kaltenbrunner, Vicenç Gómez,...
IJCAI
2007
15 years 1 months ago
Online Speed Adaptation Using Supervised Learning for High-Speed, Off-Road Autonomous Driving
The mobile robotics community has traditionally addressed motion planning and navigation in terms of steering decisions. However, selecting the best speed is also important – be...
David Stavens, Gabriel Hoffmann, Sebastian Thrun