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DIGRA
2003
Springer
15 years 2 months ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
79
Voted
HICSS
2007
IEEE
192views Biometrics» more  HICSS 2007»
15 years 3 months ago
An Online Community as a New Tribalism: The World of Warcraft
Massive, multiplayer online role-playing games foster rich social environments. Within the game, players can interact with other players, make friends, create and cultivate new on...
Thomas W. Brignall III, Thomas L. Van Valey
CHI
2007
ACM
15 years 10 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
HICSS
2010
IEEE
228views Biometrics» more  HICSS 2010»
15 years 4 months ago
How to Establish an Online Innovation Community? the Role of Users and Their Innovative Content
We studied the evolution of an online innovation community and users’ interaction behavior through social network analysis to explore how to build an innovation community and ge...
Julia Hautz, Katja Hutter, Johann Füller, Kur...
70
Voted
CHI
2001
ACM
15 years 10 months ago
Designing palaver tree online: supporting social roles in a community of oral history
As a more diverse population of users moves online, understanding how to help those groups work together and leverage their diverse skills poses a significant challenge for human-...
Jason B. Ellis, Amy Bruckman