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CHI
2004
ACM
16 years 6 days ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
ITRUST
2005
Springer
15 years 5 months ago
Can We Manage Trust?
The term trust management suggests that trust can be managed, for example by creating trust, by assessing trustworthiness, or by determining optimal decisions based on specific le...
Audun Jøsang, Claudia Keser, Theodosis Dimi...
CSCW
2010
ACM
15 years 8 months ago
Social use of computer-mediated communication by adults on the autism spectrum
The defining characteristics of autism, including difficulty with nonverbal cues and need for structure, and the defining characteristics of computer-mediated communication (CMC),...
Moira Burke, Robert Kraut, Diane Williams
AGENTS
2001
Springer
15 years 4 months ago
A social reinforcement learning agent
We report on the use of reinforcement learning with Cobot, a software agent residing in the wellknown online community LambdaMOO. Our initial work on Cobot (Isbell et al.2000) pro...
Charles Lee Isbell Jr., Christian R. Shelton, Mich...
GRAPHICSINTERFACE
2003
15 years 1 months ago
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
Many groupware systems now allow people to converse and casually interact through their computers in quite rich ways—through text, images, video, artifact sharing and so on. If ...
Charlotte Tang, Gregor McEwan, Saul Greenberg