We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
User experience in social media involves rich interactions with the media content and other participants in the community. In order to support such communities, it is important to...
Elena Zheleva, John Guiver, Eduarda Mendes Rodrigu...
The amount of multimedia content available online constantly increases, and this leads to problems for users who search for content or similar communities. Users in Flickr often s...
Radu Andrei Negoescu, Brett Adams, Dinh Q. Phung, ...
The increasing prevalence of user-led content production especially in online environments from the Wikipedia to open news publications and open source software development communi...
This panel will survey the virtual world phenomena, introduce the governance issues that arise there and suggests why the digital government community can both contribute to virtu...