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CSCW
2006
ACM
15 years 3 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
WWW
2010
ACM
15 years 6 months ago
Statistical models of music-listening sessions in social media
User experience in social media involves rich interactions with the media content and other participants in the community. In order to support such communities, it is important to...
Elena Zheleva, John Guiver, Eduarda Mendes Rodrigu...
MM
2009
ACM
195views Multimedia» more  MM 2009»
15 years 6 months ago
Flickr hypergroups
The amount of multimedia content available online constantly increases, and this leads to problems for users who search for content or similar communities. Users in Flickr often s...
Radu Andrei Negoescu, Brett Adams, Dinh Q. Phung, ...
CANDC
2007
ACM
15 years 3 months ago
Produsage
The increasing prevalence of user-led content production especially in online environments from the Wikipedia to open news publications and open source software development communi...
Axel Bruns
DGO
2007
133views Education» more  DGO 2007»
15 years 1 months ago
Law and governance and virtual worlds
This panel will survey the virtual world phenomena, introduce the governance issues that arise there and suggests why the digital government community can both contribute to virtu...
Ethan Katsh, Alan Gaitenby, Norman K. Sondheimer