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3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
15 years 5 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
RT
1998
Springer
15 years 4 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 3 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
SIAMSC
2008
192views more  SIAMSC 2008»
14 years 11 months ago
Surface Mesh Smoothing, Regularization, and Feature Detection
We describe a hybrid algorithm that is designed to reconstruct a piecewise smooth surface mesh from noisy input. While denoising, our method simultaneously regularizes triangle me...
Hui Huang, Uri M. Ascher
CAGD
2005
88views more  CAGD 2005»
14 years 11 months ago
An efficient bit allocation for compressing normal meshes with an error-driven quantization
We propose a new wavelet compression algorithm based on the rate-distortion optimization for densely sampled triangular meshes. Exploiting the normal remesher of Guskov et al., th...
Frédéric Payan, Marc Antonini