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IJMMS
2008
60views more  IJMMS 2008»
14 years 11 months ago
In praise of forgiveness: Ways for repairing trust breakdowns in one-off online interactions
Online offences are generally considered as frequent and intentional acts performed by a member with the aim to deceive others. However, an offence may also be unintentional or ex...
Asimina Vasalou, Astrid Hopfensitz, Jeremy V. Pitt
CHI
2004
ACM
15 years 11 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
SIGCSE
2010
ACM
219views Education» more  SIGCSE 2010»
15 years 4 months ago
The design of an online environment to support pedagogical code reviews
Inspired by the formal code inspection process commonly used in the software industry, we have been exploring the use of pedagogical code reviews (PCRs), in which a team of three ...
Christopher D. Hundhausen, Anukrati Agrawal, Kyle ...
CHI
2009
ACM
15 years 12 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
COLT
1997
Springer
15 years 3 months ago
On-line Learning and the Metrical Task System Problem
We relate two problems that have been explored in two distinct communities. The first is the problem of combining expert advice, studied extensively in the computational learning...
Avrim Blum, Carl Burch