Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
This paper presents a Bayesian approach to achieve efficient and accurate motion tracking in monocular image sequences. We first extract a deterministic motion model with six degr...
This paper presents a general framework for planning the quasi-static motion of a three-limbed climbing robot in vertical natural terrain. The problem is to generate a sequence of...
Timothy Bretl, Stephen M. Rock, Jean-Claude Latomb...
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
— The paper presents a navigation algorithm for dynamic, uncertain environment. The static environment is unknown, while moving pedestrians are detected and tracked on-line. Pede...
Chiara Fulgenzi, Anne Spalanzani, Christian Laugie...