Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
: We develop a method to create taxonomies in large social networks solely based on users group membership information. We illustrate our technique using an example of the Flickr p...
Marc Egger, Kai Fischbach, Peter A. Gloor, Andre L...
Motivated by applications such as the spread of epidemics and the propagation of influence in social networks, we propose a formal model for analyzing the dynamics of such networ...
Christopher L. Barrett, Harry B. Hunt III, Madhav ...
A procedure is described for finding sets of key players in a social network. A key assumption is that the optimal selection of key players depends on what they are needed for. Acc...