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99
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C5
2004
IEEE
15 years 1 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
72
Voted
SEMWEB
2009
Springer
15 years 4 months ago
Live Social Semantics
Abstract. Social interactions are one of the key factors to the success of conferences and similar community gatherings. This paper describes a novel application that integrates da...
Harith Alani, Martin Szomszor, Ciro Cattuto, Woute...
44
Voted
GI
2009
Springer
15 years 2 months ago
Passive User Integration in Social Networking Services
Abstract: Employee knowledge is a key asset of every corporate organization. Therefore organizations strive to preserve this knowledge in its different forms in a variety of ways. ...
Stephan Leutenmayr, Gernot Stenz
CHI
2007
ACM
15 years 10 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
SAMT
2007
Springer
137views Multimedia» more  SAMT 2007»
15 years 3 months ago
Leveraging Ontologies, Context and Social Networks to Automate Photo Annotation
Abstract. This paper presents an approach to semi-automate photo annotation. Instead of using content-recognition techniques this approach leverages context information available a...
Fergal Monaghan, David O'Sullivan