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ICIW
2008
IEEE
15 years 8 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
IPPS
2008
IEEE
15 years 8 months ago
An effective pointer replication algorithm in P2P networks
Peer-to-Peer (P2P) networks have proven to be an efficient and successful mechanism for file sharing over the Internet. However, current P2P protocols have long worst case query...
Jian Zhou, Laxmi N. Bhuyan, Anirban Banerjee
ECUMN
2007
Springer
15 years 8 months ago
Toward Scalable Management of Multiple Service Levels in IP Networks
This paper analyzes and discusses the role of a distributed and simple admission control (AC) model in achieving scalable management of multiple network service levels. The model ...
Solange Rito Lima, Paulo Carvalho, Vasco Freitas
INFOSCALE
2006
ACM
15 years 8 months ago
Simulating non-scanning worms on peer-to-peer networks
Millions of Internet users are using large-scale peerto-peer (P2P) networks to share content files today. Many other mission-critical applications, such as Internet telephony and...
Guanling Chen, Robert S. Gray
PDPTA
2004
15 years 3 months ago
Achieving Flow Level QoS in Cut-Through Networks Through Admission Control and DiffServ
Cluster networks will serve as the future access networks for multimedia streaming, massive multiplayer online gaming, e-commerce, network storage etc. And for those application ar...
Frank Olaf Sem-Jacobsen, Sven-Arne Reinemo, Tor Sk...