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DSRT
2008
IEEE
15 years 8 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
NETGAMES
2006
ACM
15 years 8 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
104
Voted
IPTPS
2005
Springer
15 years 7 months ago
OverCite: A Cooperative Digital Research Library
CiteSeer is a well-known online resource for the computer science research community, allowing users to search and browse a large archive of research papers. Unfortunately, its cu...
Jeremy Stribling, Isaac G. Councill, Jinyang Li, M...
106
Voted
VRST
2004
ACM
15 years 7 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
AINA
2010
IEEE
15 years 7 months ago
Context-Aware Mobile Services Transactions
— with the ubiquity of handheld devices people can now access information and conduct online transactions virtually anywhere and anytime. In such flexible but less reliable envir...
Muhammad Younas, Soraya Kouadri Mostéfaoui