This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
We consider the transmission of a movie over a broadcast network to support several viewers who start watching at arbitrary times, after a wait of at most twait minutes. A recent a...
Therese C. Biedl, Erik D. Demaine, Alexander Golyn...
Abstract— Internet flash crowds (a.k.a. hot spots) are a phenomenon that result from a sudden, unpredicted increase in an on-line object’s popularity. Currently, there is no e...
—With the proliferation of online multimedia content, the popularity of multimedia streaming technology, and the establishment of MPEG video coding standards, it is important to ...
We map intrusion events to known exploits in the network attack graph, and correlate the events through the corresponding attack graph distances. From this, we construct attack sc...