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139
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IEE
2007
126views more  IEE 2007»
15 years 3 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
140
Voted
EUROMICRO
2007
IEEE
15 years 7 months ago
Guiding Component-Based Hardware/Software Co-Verification with Patterns
In component-based hardware/software co-verification, properties of an embedded system are established from properties of its hardware and software components. A major challenge i...
Juncao Li, Fei Xie, Huaiyu Liu
113
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DEXA
2006
Springer
171views Database» more  DEXA 2006»
15 years 5 months ago
Automating the Choice of Decision Support System Architecture
Abstract. Due to the wide-spread use of decision support systems (DSS), methods are required by software companies. Several concepts and methods have been suggested for decision-ma...
Estella Annoni, Franck Ravat, Olivier Teste, Gille...
147
Voted
ICSE
2011
IEEE-ACM
14 years 6 months ago
Feature cohesion in software product lines: an exploratory study
Software product lines gain momentum in research and industry. duct-line approaches use features as a central abstraction mechanism. Feature-oriented software development aims at ...
Sven Apel, Dirk Beyer
155
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ASWEC
2006
IEEE
15 years 9 months ago
An agent-oriented approach to change propagation in software evolution
Software maintenance and evolution are inevitable activities since almost all software that is useful and successful stimulates user-generated requests for change and improvements...
Khanh Hoa Dam, Michael Winikoff, Lin Padgham