— Due to the long simulation times of the reference input sets, microarchitects resort to alternative techniques to speed up cycle-accurate simulations. However, the reduction in...
Vidyasagar Nookala, Ying Chen, David J. Lilja, Sac...
The performance of computer systems depends, among other things, on the workload. Performance evaluations are therefore often done using logs of workloads on current productions s...
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Object-oriented legacy systems are hard to maintain because they are hard to understand. One of the main understanding problems is revealed by the so-called ”yo-yo effect” tha...
A software system interacts with its environment through system interfaces. Robustness of software systems are governed by various temporal properties related to these interfaces,...