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CVPR
2005
IEEE
14 years 11 months ago
Dense Photometric Stereo Using Tensorial Belief Propagation
We address the normal reconstruction problem by photometric stereo using a uniform and dense set of photometric images captured at fixed viewpoint. Our method is robust to spurio...
Kam-Lun Tang, Chi-Keung Tang, Tien-Tsin Wong
CVPR
2008
IEEE
14 years 11 months ago
Photometric stereo with coherent outlier handling and confidence estimation
In photometric stereo a robust method is required to deal with outliers, such as shadows and non-Lambertian reflections. In this paper we rely on a probabilistic imaging model tha...
Frank Verbiest, Luc J. Van Gool
75
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GRAPHICSINTERFACE
2007
14 years 11 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
WSCG
2004
154views more  WSCG 2004»
14 years 10 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
WSCG
2004
160views more  WSCG 2004»
14 years 10 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs