Virtual Worlds are computer-hosted visual environments that create the effect of an interactive three-dimensional world in which objects have a sense of spatial and physical prese...
Olga De Troyer, Wesley Bille, Raul Romero, Peter S...
We present the NanoPeers architecture paradigm, a peer-to-peer network of lightweight devices, lacking all or most of the capabilities of their computer-world counterparts. We ide...
Peter Triantafillou, Nikos Ntarmos, Sotiris E. Nik...
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
This paper presents a novel approach for calculating a probabilistic worst-case response-time for messages in the Controller Area Network (CAN). CAN uses a bit-stuffing mechanism...
Most current theories about collective cognitive activities in limited groups apply to structurally closed co-operative situations Here we propose to work in the framework of inte...