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IPPS
2006
IEEE
15 years 5 months ago
Parallelization of module network structure learning and performance tuning on SMP
As an extension of Bayesian network, module network is an appropriate model for inferring causal network of a mass of variables from insufficient evidences. However learning such ...
Hongshan Jiang, Chunrong Lai, Wenguang Chen, Yuron...
GAMEON
2009
14 years 9 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
ECAI
2006
Springer
15 years 3 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu
HPDC
2010
IEEE
15 years 22 days ago
Towards optimising distributed data streaming graphs using parallel streams
Modern scientific collaborations have opened up the opportunity of solving complex problems that involve multidisciplinary expertise and large-scale computational experiments. The...
Chee Sun Liew, Malcolm P. Atkinson, Jano I. van He...
INFOCOM
2009
IEEE
15 years 6 months ago
A Queueing Model Framework of PCE-Based Inter-Area Path Computation
Abstract—Path computation elements (PCE’s) are used to compute end-to-end paths across multiple areas. Multiple PCE’s may be dedicated to each area to provide sufficient path...
Juanjuan Yu, Yue He, Kai Wu, Marco Tacca, Andrea F...