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PAAMS
2010
Springer
14 years 12 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ISORC
1998
IEEE
15 years 5 months ago
Specification of Real-Time Interaction Constraints
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
Brian Nielsen, Shangping Ren, Gul Agha
VLSISP
2008
203views more  VLSISP 2008»
15 years 1 months ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
EUROGP
2009
Springer
143views Optimization» more  EUROGP 2009»
14 years 11 months ago
A Real-Time Evolutionary Object Recognition System
We have created a real-time evolutionary object recognition system. Genetic Programming is used to automatically search the space of possible computer vision programs guided throug...
Marc Ebner
ASPDAC
2007
ACM
174views Hardware» more  ASPDAC 2007»
15 years 5 months ago
Energy-Efficient Real-Time Task Scheduling in Multiprocessor DVS Systems
Dynamic voltage scaling (DVS) circuits have been widely adopted in many computing systems to provide tradeoff between performance and power consumption. The effective use of energ...
Jian-Jia Chen, Chuan-Yue Yang, Tei-Wei Kuo, Chi-Sh...