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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
15 years 3 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
COLCOM
2005
IEEE
14 years 11 months ago
Object-associated telepointer for real-time collaborative document editing systems
Telepointers are a real-time groupware interface feature to indicate where other users are pointing. None of existing telepointer techniques, however, is capable of tracking the r...
Steven Xia, David Sun, Chengzheng Sun, David Chen
WACC
1999
ACM
15 years 2 months ago
Virtual environments at work: ongoing use of MUDs in the workplace
In recent years much attention has been paid to networkbased, distributed environments like text-based MUDs and MOOs for supporting collaborative work. Such environments offer a s...
Elizabeth F. Churchill, Sara A. Bly
IPPS
1997
IEEE
15 years 2 months ago
Design and Implementation of Virtual Memory-Mapped Communication on Myrinet
This paper describes the design and implementation of the virtual memory-mapped communicationmodel (VMMC) on a Myrinet network of PCI-based PCs. VMMC has been designed and impleme...
Cezary Dubnicki, Angelos Bilas, Kai Li
WOSP
2010
ACM
15 years 4 months ago
Agile resource management in a virtualized data center
In this paper we develop, implement and evaluate an approach to quickly reassign resources for a virtualized utility computing platform. The approach provides this platform agilit...
Wei Zhang, Hangwei Qian, Craig E. Wills, Michael R...