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» Operational Analysis of Parallel Servers
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VEE
2010
ACM
238views Virtualization» more  VEE 2010»
15 years 6 months ago
Optimizing crash dump in virtualized environments
Crash dump, or core dump is the typical way to save memory image on system crash for future offline debugging and analysis. However, for typical server machines with likely abund...
Yijian Huang, Haibo Chen, Binyu Zang
122
Voted
NETGAMES
2005
ACM
15 years 6 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
FTDCS
2004
IEEE
15 years 4 months ago
A New Perspective in Defending against DDoS
Distributed denial of service (DDoS) is a major threat to the availability of Internet services. The anonymity allowed by IP networking, together with the distributed, large scale...
Shigang Chen, Randy Chow
PE
2010
Springer
133views Optimization» more  PE 2010»
14 years 11 months ago
Positive Harris recurrence and diffusion scale analysis of a push pull queueing network
We consider a push pull queueing system with two servers and two types of jobs which are processed by the two servers in opposite order, with stochastic generally distributed proc...
Yoni Nazarathy, Gideon Weiss
106
Voted
CCGRID
2007
IEEE
15 years 7 months ago
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...
Gregor Schiele, Richard Süselbeck, Arno Wacke...