Crash dump, or core dump is the typical way to save memory image on system crash for future offline debugging and analysis. However, for typical server machines with likely abund...
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
Distributed denial of service (DDoS) is a major threat to the availability of Internet services. The anonymity allowed by IP networking, together with the distributed, large scale...
We consider a push pull queueing system with two servers and two types of jobs which are processed by the two servers in opposite order, with stochastic generally distributed proc...
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...