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» Opponent Modeling in Real-Time Strategy Games
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CEAS
2005
Springer
15 years 3 months ago
A Game Theoretic Model of Spam E-Mailing
We discuss how the interaction between spam senders and e-mail users can be modelled as a two-player adversary game. We show how the resulting model can be used to predict the str...
Ion Androutsopoulos, Evangelos F. Magirou, Dimitri...
AAAI
1996
14 years 10 months ago
Learning Models of Intelligent Agents
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a ha...
David Carmel, Shaul Markovitch
IJCAI
2003
14 years 10 months ago
Approximating Game-Theoretic Optimal Strategies for Full-scale Poker
The computation of the first complete approximations of game-theoretic optimal strategies for fullscale poker is addressed. Several abstraction techniques are combined to represe...
Darse Billings, Neil Burch, Aaron Davidson, Robert...
DIGRA
2005
Springer
15 years 3 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
ISDA
2010
IEEE
14 years 7 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...