Sciweavers

51 search results - page 6 / 11
» Opponent Modeling in Real-Time Strategy Games
Sort
View
ATAL
2004
Springer
15 years 2 months ago
Best-Response Multiagent Learning in Non-Stationary Environments
This paper investigates a relatively new direction in Multiagent Reinforcement Learning. Most multiagent learning techniques focus on Nash equilibria as elements of both the learn...
Michael Weinberg, Jeffrey S. Rosenschein
JDCTA
2010
160views more  JDCTA 2010»
14 years 4 months ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
AIMS
2008
Springer
15 years 3 months ago
Cooperation under Scarcity: The Sharer's Dilemma
Abstract. Many researchers have used game theory to study the problem of encouraging cooperation in peer-to-peer and mobile ad hoc networks, where resources are provided collective...
Michael Rogers, Saleem Bhatti
NN
2006
Springer
140views Neural Networks» more  NN 2006»
14 years 9 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
ECAI
2004
Springer
15 years 2 months ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...