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» Opponent Modeling in Real-Time Strategy Games
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AAAI
2012
12 years 11 months ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala
ACSC
2004
IEEE
15 years 1 months ago
On Evolving Fixed Pattern Strategies for Iterated Prisoner's Dilemma
Table 1 shows the payoff to player one. The same matrix also holds for player two. Player one can gain the maximum 5 points (T = 5) by defection if player two cooperates. However,...
Daniel Jang, Peter A. Whigham, Grant Dick
FPCA
1995
15 years 29 days ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
15 years 2 months ago
Is the Predicted ESS in the Sequential Assessment Game Evolvable?
The Sequential Assessment Game model of animal contests predicts an evolutionarily stable strategy (ESS) that is a sequence of thresholds for giving up. Simulated evolution experim...
Winfried Just, Xiaolu Sun
GI
2004
Springer
15 years 2 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch