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DCC
2004
IEEE
15 years 9 months ago
Fast Near-Lossless or Lossless Compression of Large 3D Neuro-Anatomical Images
3D neuro-anatomical images and other volumetric data sets are important in many scientific and biomedical fields. Since such sets may be extremely large, a scalable compression me...
Rongkai Zhao, Michael Gabriel, Geneva G. Belford
CHI
2011
ACM
14 years 1 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
96
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CVPR
2001
IEEE
15 years 12 months ago
Light Field Rendering for Large-Scale Scenes
In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this pu...
Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi
ICIP
2000
IEEE
15 years 11 months ago
Virtual Reality Using the Concentric Mosaic: Construction, Rendering and Data Compression
This paper proposes a new image based rendering technique called concentric mosaic for virtual reality applications. It is constructed by capturing vertical slit images when a cam...
Heung-Yeung Shum, King To Ng, Shing-Chow Chan
ICASSP
2008
IEEE
15 years 4 months ago
Incremental salient point detection
In this paper, we investigate an approach that computes salient points, i.e. areas of natural images that contain corners or edges, incrementally. We focus on the popular Harris c...
Ioannis Patras, Yiannis Andreopoulos