This paper investigates communication strategies for interconnecting heterogeneous parallel systems. As the speed of processors and parallel systems keep on increasing over the ye...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance
We present an approach for identifying and segmenting independently moving objects from dense scene flow information, using a moving stereo camera system. The detection and segmen...
This paper demonstrates that, for axial non-central optical systems, the equation of a 3D line can be estimated using only four points extracted from a single image of the line. T...
Douglas Lanman, Megan Wachs, Gabriel Taubin, Ferna...