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GRAPHICSINTERFACE
2004
15 years 3 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
CGF
2010
165views more  CGF 2010»
14 years 10 months ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...
ICIP
2006
IEEE
16 years 3 months ago
Multi-View Image Registration for Wide-Baseline Visual Sensor Networks
We present a new dense multi-view registration technique for wide-baseline video/images that integrates a parametric optical flowbased approach with a sparse set of feature corres...
Gulcin Caner, A. Murat Tekalp, Gaurav Sharma, Wend...
117
Voted
VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
15 years 8 months ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
156
Voted
COREGRID
2007
Springer
15 years 8 months ago
Co-Allocating Compute and Network Resources
Distributed applications or workflows need to access and use compute, storage and network resources simultaneously or chronologically coordinated respectively. Examples are distri...
Thomas Eickermann, Lidia Westphal, Oliver Wäl...