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102
Voted
GECCO
2009
Springer
175views Optimization» more  GECCO 2009»
15 years 7 months ago
Evolving soft robotic locomotion in PhysX
Given the complexity of the problem, genetic algorithms are one of the more promising methods of discovering control schemes for soft robotics. Since physically embodied evolution...
John Rieffel, Frank Saunders, Shilpa Nadimpalli, H...
GECCO
2009
Springer
124views Optimization» more  GECCO 2009»
15 years 7 months ago
Reinforcement learning for games: failures and successes
We apply CMA-ES, an evolution strategy with covariance matrix adaptation, and TDL (Temporal Difference Learning) to reinforcement learning tasks. In both cases these algorithms se...
Wolfgang Konen, Thomas Bartz-Beielstein
FOCS
1989
IEEE
15 years 7 months ago
Randomized Search Trees
We present a randomized strategy for maintaining balance in dynamically changing search trees that has optimal expected behavior. In particular, in the expected case a search or a...
Cecilia R. Aragon, Raimund Seidel
125
Voted
ASPDAC
2007
ACM
121views Hardware» more  ASPDAC 2007»
15 years 7 months ago
Timing-Aware Decoupling Capacitance Allocation in Power Distribution Networks
Power supply noise increases the circuit delay, which may lead to performance failure of a design. Decoupling capacitance (decap) addition is effective in reducing the power suppl...
Sanjay Pant, David Blaauw
FPL
2006
Springer
211views Hardware» more  FPL 2006»
15 years 7 months ago
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...