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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 10 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
132
Voted
COLT
2004
Springer
15 years 8 months ago
A New PAC Bound for Intersection-Closed Concept Classes
For hyper-rectangles in Rd Auer et al. [1] proved a PAC bound of O 1 (d + log 1 ) , where and are the accuracy and confidence parameters. It is still an open question whether one...
Peter Auer, Ronald Ortner
UAI
2004
15 years 6 months ago
Active Model Selection
Classical learning assumes the learner is given a labeled data sample, from which it learns a model. The field of Active Learning deals with the situation where the learner begins...
Omid Madani, Daniel J. Lizotte, Russell Greiner
144
Voted
ICML
2010
IEEE
15 years 6 months ago
On the Consistency of Ranking Algorithms
We present a theoretical analysis of supervised ranking, providing necessary and sufficient conditions for the asymptotic consistency of algorithms based on minimizing a surrogate...
John Duchi, Lester W. Mackey, Michael I. Jordan
COMCOM
2008
127views more  COMCOM 2008»
15 years 5 months ago
A dynamic routing protocol for keyword search in unstructured peer-to-peer networks
The idea of building query-oriented routing indices has changed the way of improving keyword search efficiency from the basis as it can learn the content distribution from the que...
Cong Shi, Dingyi Han, Yuanjie Liu, Shicong Meng, Y...