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» Optimal Reductions in Interaction Systems
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IWEC
2010
15 years 20 days ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
CASES
2006
ACM
15 years 5 months ago
Architecture and circuit techniques for low-throughput, energy-constrained systems across technology generations
Rising interest in the applications of wireless sensor networks has spurred research in the development of computing systems for lowthroughput, energy-constrained applications. Un...
Mark Hempstead, Gu-Yeon Wei, David Brooks
ICS
2004
Tsinghua U.
15 years 4 months ago
Adaptive incremental checkpointing for massively parallel systems
Given the scale of massively parallel systems, occurrence of faults is no longer an exception but a regular event. Periodic checkpointing is becoming increasingly important in the...
Saurabh Agarwal, Rahul Garg, Meeta Sharma Gupta, J...
RTSS
1998
IEEE
15 years 3 months ago
Synthesis Techniques for Low-Power Hard Real-Time Systems on Variable Voltage Processors
The energy efficiency of systems-on-a-chip can be much improved if one were to vary the supply voltage dynamically at run time. In this paper we describe the synthesis of systems-...
Inki Hong, Gang Qu, Miodrag Potkonjak, Mani B. Sri...
RTSS
2003
IEEE
15 years 4 months ago
Data Caches in Multitasking Hard Real-Time Systems
Data caches are essential in modern processors, bridging the widening gap between main memory and processor speeds. However, they yield very complex performance models, which make...
Xavier Vera, Björn Lisper, Jingling Xue