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» Optimal Reductions in Interaction Systems
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SIGGRAPH
2010
ACM
15 years 2 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
SIGGRAPH
2000
ACM
15 years 2 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
IC
2003
14 years 11 months ago
Remote Real Laboratory: Linux Installation and Configuration
: Remote real laboratories deal with performing real lab experiments remotely via Internet. Recent advances in Internet/web technologies and computer-controlled instrumentation all...
Alassane Diop, Amine Berqia, Jürgen Harms
JOT
2008
228views more  JOT 2008»
14 years 10 months ago
Adapting the User Interface of Integrated Development Environments (IDEs) for Novice Users
The usability of a user interface is often neglected in the design and development of software applications. An Integrated Development Environment (IDE) is prone to poor usability...
Ying Zou, Michael Lerner, Alex Leung, Scott Moriss...
MICRO
2006
IEEE
159views Hardware» more  MICRO 2006»
14 years 10 months ago
MRF Reinforcer: A Probabilistic Element for Space Redundancy in Nanoscale Circuits
Shrinking devices to the nanoscale, increasing integration densities, and reducing of voltage levels down to the thermal limit, all conspire to produce faulty systems. Frequent oc...
Kundan Nepal, R. Iris Bahar, Joseph L. Mundy, Will...